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Wield wild magics in this supplement to Shadowdark RPG! Included in this bundle are two new class options for players using the Shadowdark system:

The Channeler, infused with raw ambient magic, uses their inner power to blast foes and alter the nature of the spells they cast.

The Druid, nature-bound and primal, is able to commune with the wild and change their shape to approach whatever challenge they may face.

Made to fill the classic archetypes of the Druid and the innately magical Sorcerer, these new offerings allow for new perspectives on classic traditional fantasy rpg favorites, while making sure to respect the origins and design philosophy of the classes.

StatusReleased
CategoryPhysical game
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorMythic Moth Gaming
TagsTabletop role-playing game

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Untamed and Unbound V1.3.pdf 607 kB

Development log

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I love the Channeler and think it really hits the sweet spot for a "blaster" mage type. I'm iffy on the druid. If I botch my first Wild Form roll of the day, I don't have much to fall back on. Compare this to other classes, like the Ranger or the Priest, who have multiple abilities and skill bonuses that they can use OR spells. 

Even the Channeler has a few spells he can use and doesn't have to worry about never Kinetic Blasting.  Sure, the Wild Form is quite versatile, but it's a bit of a downer that you can just lose the class identity with a bad roll. 

Hmmm... I'll have to consider giving them a fuller kit, perhaps. Though, sometimes that is how the dice roll, as well! Thanks for the feedback, I'll get to work on some ideas and work on a V2