A downloadable game

Three months ago, long-distance radio transmissions coming from the space capsule research station Frontier ceased, the vessel’s signal vanishing without a trace. Now, the Company sends a team to recover vital research data and re-establish contact. What they don't now is that they're just in time for dinner... 

Inspired by the films "Ravenous" and "The Evil Dead", get ready to sink your teeth into a fresh adventure for Mothership®  RPG! PCs will navigate an abandoned research vessel and get to the bottom of the chaos on Frontier, assuming the crew lives to find out what happened. Filled with juicy patches, a hungry new entity, and a delicious little mystery that will fill an evening with dread and delight!


Written and submitted for the Tavern Game Jam Mothership Month

Writing and design by Moth Wuertzer (moth_mello)

Art by Zoe Tweedale (zoettt)

Check out Mothership® RPG here!

Note: This work was made by humans. No AI or Machine Generated works are included in this project. Supporting this project means you are supporting real human beings who have dreams, passions, & bills. Thank you!

Updated 7 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorMythic Moth Gaming
TagsHorror, mothership, Sci-fi, Tabletop role-playing game

Download

Download
Feast 1.0.pdf 6.9 MB
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GM Map.png 668 kB

Comments

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(+1)

Thanks Mythic Moth Gaming for all your help! The session went really well - we had a mix of Mothership newbs and veterans and everybody had a great time. The immediate entry into the plush recreation lounge really sets the odd tone for the whole environment.

With the power off I had all 4 rooms unlocked initially which allowed for a slow tense investigation but did mean that when the power comes online nobody interacted with the door-lock-cycle. If I get a chance to run it again I would try it with one door unlocked initially.

Just prepping this for this Thursday. I'm slightly confused about the Lock Cycle. I love the concept but I'm not sure about the details. It mentions each room being on a 4h cycle but also each room unlocking every 15 minutes in-game. Is that because the computer gets it wrong after being restarted, or is that 15 minutes actually meant to be real-time (out of game) - or something else?

Yes! Once power is restored, the computer restarts, and the timer is set to every 15 minutes out-of-game! I could have been more clear, it IS a bit complex, but I hope this helps!

Thanks, that's the best possible outcome for me because I can just set a 15m timer on my phone and not worry about it!

Oh, one more question!

Wherever it mentions 'rounds' out of combat, eg 1d10 rounds to repair the generator, what duration is that? Mothership doesn't define rounds other than 10s combat rounds. Were you thinking 10 minute adventuring turns like D&D?

Usually, when out of combat, 1d10 rounds indicates the number of encounter checks the Warden should make as the action is being completed. Hope this helps!

This is a really good layout for a one shot. The art is also impressive. Unironically good job.