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Thanks Mythic Moth Gaming for all your help! The session went really well - we had a mix of Mothership newbs and veterans and everybody had a great time. The immediate entry into the plush recreation lounge really sets the odd tone for the whole environment.

With the power off I had all 4 rooms unlocked initially which allowed for a slow tense investigation but did mean that when the power comes online nobody interacted with the door-lock-cycle. If I get a chance to run it again I would try it with one door unlocked initially.

Just prepping this for this Thursday. I'm slightly confused about the Lock Cycle. I love the concept but I'm not sure about the details. It mentions each room being on a 4h cycle but also each room unlocking every 15 minutes in-game. Is that because the computer gets it wrong after being restarted, or is that 15 minutes actually meant to be real-time (out of game) - or something else?

Yes! Once power is restored, the computer restarts, and the timer is set to every 15 minutes out-of-game! I could have been more clear, it IS a bit complex, but I hope this helps!

Thanks, that's the best possible outcome for me because I can just set a 15m timer on my phone and not worry about it!

Oh, one more question!

Wherever it mentions 'rounds' out of combat, eg 1d10 rounds to repair the generator, what duration is that? Mothership doesn't define rounds other than 10s combat rounds. Were you thinking 10 minute adventuring turns like D&D?

Usually, when out of combat, 1d10 rounds indicates the number of encounter checks the Warden should make as the action is being completed. Hope this helps!

This is a really good layout for a one shot. The art is also impressive. Unironically good job.